The list will keep growing, as sequels for FF7 Remak e are planned and the beloved series shows no signs of stopping anytime soon.
You can find him on Twitter DragonQuaustin. By Austin King Published Oct 12, Share Share Tweet Email 0. Related Topics Game Features final fantasy pc final fantasy Each game focuses on one world that vary dramatically in backstory, technological advancement, and culture. Humans are the dominant sapient species, with chocobos, moogles, and several enemy species being the most commonly recurring non-humans.
The worlds often feature Crystals that throughout early settings were magical phenomena fundamental to the elements of the worlds, but in others have different roles. Settings often contain elements based on real-world mythology, and the series features many allusions to religion. A notable example are ancient mythological creatures that function as summons , and have various different roles within the game lores. Espers from Final Fantasy VI are a magical race that once lived alongside humans until a war wiped most of them out.
Aeons in Final Fantasy X are the physical realizations of the dreams of the fayth , and summoners use them to battle Sin. Many games featuring summoned monsters do not have them as a named race, or give them a key role within the lore, the summons being merely abilities to be used in battle. Each setting often features some form of magic sometimes spelled magick , though it often differs between the different lores.
In many settings, magic is the power of the world's Crystals. In Final Fantasy VI magic has become a rarity, with many resorting to magitek magic technology. In Final Fantasy VII , magic is a product of the Lifestream and can be used via Materia, though scientists have stated that "magic" is an unfitting term for a force of nature.
In Final Fantasy XII , magick is provided by the mysterious substance known as Mist that seeps from the inside of the planet. The characters resting in Final Fantasy X. The series' most basic plots revolve around the cast fighting an antagonist who aims to destroy or conquer the world while coping with their own struggles.
The characters are often part of a small resistance against one or more larger powers, and each tend to have different motivations within their own groups. There is a sense of desperation, as the characters fight for everything they hold dear. For the first few installments a key plot point was the Crystals.
Each world would feature four, each representing the four elements , and without them the world would deteriorate. The antagonists often begin by destroying or stealing these Crystals for power, and the party would fail to prevent them and be forced to foil their grander scheme later.
This plot was abandoned in Final Fantasy VI , and while the games would still feature Crystals, they often did not have the same importance. The Crystal-theme can be said to be the overarching theme of the series, as a traditional Final Fantasy plot involves an antagonistic force trying to make use of the Crystals' power with the player power in opposition, sometimes chosen to wield the Crystal's power to enact their will as the Warriors of Light.
Some games subvert this theme, such as Final Fantasy XII —where the Crystals are called nethicite —and the Fabula Nova Crystallis: Final Fantasy series with its various types of Crystal, showing that the power of the Crystals is not necessarily something that mankind should pursue despite its might.
Most often this dualism represents a balance that is disturbed by outside forces, forcing the protagonists to restore it.
Other times, the "balance" set is deemed unjust by the protagonists and they must instead end the cycle to free the world. Another common theme is rebellion. The protagonists are often forced to fight a higher power either on a quest for revenge, for freedom or another motivation.
During the journey to vanquish these powers their threat escalates, until the protagonists free the world of the oppressor s. During the mid s, Square Co. In , Enix released its first Dragon Quest game and popularized the RPG genre in Japan after western games, such as the Wizardry series, introduced them to Japanese audiences.
Coupled with Nintendo 's Super Mario Bros. Square had been developing simple RPGs, pseudo-3D games and racing games, although they failed to compete with the market, and did not perform well commercially.
Series creator Hironobu Sakaguchi and his team grew pessimistic at the failures as the company faced bankruptcy, so he began to develop the RPG Final Fantasy as a personal final project to leave a legacy; if the game had sold poorly, he would have quit the industry to return to university. Sakaguchi wanted the game to have a simple abbreviation in the Roman alphabet FF and a four-syllable abbreviated Japanese pronunciation efu-efu. As Final Fantasy had not been planned with a sequel in mind, Final Fantasy II was developed in a new world separate to the first with new characters designed by Yoshitaka Amano , and given a deeper story to match competitors such as Phantasy Star II.
From the very beginning Final Fantasy was the fruit of a team effort. To compete with games like Dragon Quest or Mario Bros. Working as a team enabled the incorporation of CG into the games. Sakaguchi has lamented that if Final Fantasy had been more of a solo effort, the series might have looked quite different.
Artwork of Terra Branford by Yoshitaka Amano. Character concept artwork was handled by Yoshitaka Amano from Final Fantasy to Final Fantasy VI who also handled logo and promotional image designs for games to follow. Gameplay systems were originally based on those seen in RPGs released at the time the series was developed, though many systems which would become series staples were designed by Hiroyuki Ito.
Ito developed systems, such as the Active Time Battle system inspired by Formula One racing the concept of different character types being able to "overtake" each other. Stories have been worked on as a collaborative effort from multiple developers with concepts having drawn inspiration from multiple sources.
In the early games, Sakaguchi drew inspiration from anime film maker Hayao Miyazaki , and staples such as chocobos and airships originally derived from them. While developing Final Fantasy VII , the series creator Sakaguchi's mother died, which caused him to drastically reform the game's story to be about coping with loss. The series has had multiple directors: Sakaguchi directed the first five installments, Yoshinori Kitase and Ito collaboratively directed Final Fantasy VI , and the two went on to direct many later installments on their own.
Nobuo Uematsu middle and The Black Mages , a hard rock band that has released three albums of arranged Final Fantasy music. The majority of the music in the series—including the main recurring themes, and the full official soundtracks for the first ten games in the main series—was composed by Nobuo Uematsu , and has been praised as one of the greatest aspects of the series. However, many players choose to start the series with the first game and watch its evolution over time.
As such, they begin with the original Final Fantasy release and play through the rest of the core games chronologically. If you want to hit the highlights of the Final Fantasy series, it would make sense to check out the best games in the series.
With all that said, Final Fantasy 7 is usually considered the best. In a nutshell, any one of these games could be considered as an example of the best the series has to offer. Spanning 32 years and multiple formats and platforms, Final Fantasy has claimed a spot as one of the best-selling and most-beloved video game series of all-time. The fantasy roleplaying game has since spawned dozens of sequels, spin-offs, remakes, ports, films, and more.
The main series includes 15 numbered entries, starting with s Final Fantasy and culminating with s Final Fantasy
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